My core inspiration definitely lies in the fantasy realm, especially from IPs like World of Warcraft, League of Legends, Darksiders, Battle Chasers, and Lord of the Rings. What I can say is that I always try to channel all my favorite things and influences into the art I create, if that makes any sense.
I can’t really tell or put into words what my “art style” is, nor do I know if I actually have one. I did this for about 3 years until I landed my first in-house job working for Jagex’s Runescape as a Character Artist. So pretty much as I was stepping into the industry working as a freelance 3D artist, I was also learning. Most people these days would probably go to the Game Art program to study 3D, but there wasn’t such a thing back in Portugal, so I just pushed very hard to land small freelance gigs, and with that, I just kept investing in online classes and industry events such as THU. My 3D learning route was quite bumpy I would say. I always loved creating and imagining stories for characters, so with 3D character models being the final “medium” in a game or animated feature that you get to experience and interact with, following the path of Character Art just felt like the right thing to me. From there, I remember just spending countless hours over at CGSociety and ZBrushCentral, completely baffled at the quality of the artworks there and wondering how I could reach such a level myself.
My teacher was super inspiring and he made such a big effort to show us the previous students' portfolios and just good art overall. I studied at the University of Fine Arts of Lisbon, and during our last year, we had this very generalist Digital Arts class where I was introduced to ZBrush. I started getting into 3D art in my last year of university.